#347.1%Monthly Win PercentageMonthly Popularity
Health Points: 570.8 (+85/level)
Health Regen: 7.425 (+0.7/level)
Mana Points: 200
Mana Regen: 50
Attack Speed: 0.651 (+3%/level)

Lee Sin

Lee Sin
Damage: 61.176 (+3.2/level)
Attack Range: 125
Movement Speed: 350
Armor: 24.216 (+3.7/level)
Magic Resistance: 32.1 (+1.3/level)
  1. P
  2. Q
  3. W
  4. E
  5. R

Counter Information

Common Items: Sweeping Lens (Trinket) Sightstone Enchantment: Warrior Randuin's Omen Boots of Mobility Warding Totem (Trinket) +


After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Sonic Wave / Resonating StrikeVideo

11/10/9/8/7s Cooldown50 Energy / Energy

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing Health.

Safeguard / Iron WillVideo

14s Cooldown50 Energy / 2 Energy

Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.

Tempest / CrippleVideo

10s Cooldown50 Energy / 60/95/130/165/200 Energy

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.

Dragon's RageVideo

90/75/60s CooldownNo Cost

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.