Fiddlesticks

Damage: | 48.36 (+2.6/level) |
Attack Range: | 480 |
Movement Speed: | 335 |
Armor: | 30 (+3.5/level) |
Magic Resistance: | 30 (+0.5/level) |
Health Points: | 524.4 (+80/level) |
Mana Points: | 500 (+28/level) |
Attack Speed: | 0.625 (+2.1%/level) |
Counter Information
1/5While Fiddlesticks' ultimate is channeling, it can be interrupted. Tenacity can be a good counter to Fiddlesticks' Terrify ability which fears the target. Keep some range from your other team members in order to reduce the potential impact of Dark Wind and Crowstorm. Keep vision of Fiddlesticks as he has good ambush potential. As Fiddlesticks is dependent on AP, building magic resistance may prove effective.
Dread Video
×Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.
Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.
Terrify Video
×15/14/13/12/11s Cooldown65 Mana
Strikes a target unit with fear, causing it to flee in terror for a duration.
Drain Video
×4/3.75/3.5/3.25/3s Cooldown80/90/100/110/120 Mana
Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.
Dark Wind Video
×10s Cooldown70/75/80/85/90 Mana
A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.
Crowstorm Video
×140/110/80s Cooldown100 Mana
A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
Common Items: | ![]() ![]() ![]() ![]() ![]() ![]() |