Kassadin

Damage: | 58.852 (+3.9/level) |
Attack Range: | 150 |
Movement Speed: | 335 |
Armor: | 19 (+2.8/level) |
Magic Resistance: | 30 (+0.5/level) |
Health Points: | 576 (+90/level) |
Mana Points: | 397.6 (+67/level) |
Attack Speed: | 0.64 (+3.7%/level) |
Counter Information
1/4Kassadin's passive makes him strong against magic damage. AD attacks are much stronger against him. Kassadin is usually weakest prior to level six. Try to shut him down in the early game. Kassadin's ultimate can make him difficult to keep track of. Keep vision of him and report him as missing where appropriate. As Kassadin is dependent on AP, building magic resistance may prove effective.
Null Sphere Video
×11/10.5/10/9.5/9s Cooldown70/75/80/85/90 Mana
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Nether Blade Video
×7s Cooldown1 Mana
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Force Pulse Video
×5s Cooldown60/65/70/75/80 Mana
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Riftwalk Video
×5/3.5/2s Cooldown50 Mana
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
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