|Health Points:||522.44 (+83/level)|
|Health Regen:||5.62 (+0.6/level)|
|Mana Points:||374 (+50/level)|
|Mana Regen:||6 (+0.8/level)|
|Attack Speed:||0.625 (+2.3%/level)|
Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.
Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Karma creates a tether between herself and a targeted enemy, dealing damage over time and revealing them. If the tether is not broken, the enemy will be rooted.
Mantra Bonus: Karma strengthens the link, dealing bonus damage and healing.
Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.
Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemies and applying Inspire to allied champions.
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.