Hecarim

Damage: | 66 (+3.2/level) |
Attack Range: | 175 |
Movement Speed: | 345 |
Armor: | 36 (+4/level) |
Magic Resistance: | 32 (+1.3/level) |
Health Points: | 580 (+90/level) |
Mana Points: | 277 (+60/level) |
Attack Speed: | 0.67 (+2.5%/level) |
Counter Information
1/4Slows can be an effective way to reduce the bonus damage from Hecarim's passive. The sustain provided by Hecarim's Spirit of Dread can be reduced with heal reduction. Try to avoid bunching up with other team members in order to reduce the impact of Hecarim's ultimate. Hecarim's passive encourages him to be fairly mobile - stuns are an effective counter to this.
Rampage Video
×4s Cooldown28/31/34/37/40 Mana
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Spirit of Dread Video
×22/21/20/19/18s Cooldown50/60/70/80/90 Mana
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
Devastating Charge Video
×20/19/18/17/16s Cooldown60 Mana
Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows Video
×140/120/100s Cooldown100 Mana
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Common Items: | ![]() ![]() ![]() ![]() ![]() ![]() |